| APawn::PossessedBy()
|
Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/GameFramework/Pawn.h |
Include |
#include "GameFramework/Pawn.h" |
Source |
/Engine/Source/Runtime/Engine/Private/Pawn.cpp |
virtual void PossessedBy
(
AController * NewController
)
Called when this Pawn is possessed. Only called on the server (or in standalone).
Parameter |
Description |
---|---|
NewController |
The controller possessing this pawn |