APawn::ReceivePossessed

Event called when the Pawn is possessed by a Controller (normally only occurs on the server/standalone).

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/GameFramework/Pawn.h

Include

#include "GameFramework/Pawn.h"

Syntax

void ReceivePossessed
(
    AController * NewController
)

Remarks

Event called when the Pawn is possessed by a Controller (normally only occurs on the server/standalone).

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