Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/GameFramework/PlayerController.h |
Include |
#include "GameFramework/PlayerController.h" |
Source |
/Engine/Source/Runtime/Engine/Private/PlayerController.cpp |
If bAutoManageActiveCameraTarget is true, then automatically manage the active camera target. If there a CameraActor placed in the level with an auto-activate player assigned to it, that will be preferred, otherwise SuggestedTarget will be used.