APlayerController::AutoManageActiveCameraTarget

If bAutoManageActiveCameraTarget is true, then automatically manage the active camera target.

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References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/GameFramework/PlayerController.h

Include

#include "GameFramework/PlayerController.h"

Source

/Engine/Source/Runtime/Engine/Private/PlayerController.cpp

Syntax

virtual void AutoManageActiveCameraTarget
(
    AActor * SuggestedTarget
)

Remarks

If bAutoManageActiveCameraTarget is true, then automatically manage the active camera target. If there a CameraActor placed in the level with an auto-activate player assigned to it, that will be preferred, otherwise SuggestedTarget will be used.

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