APlayerController::CleanupPlayerState

Called from [Destroyed()](API\Runtime\Engine\GameFramework\APlayerController\Destroyed).

Windows
MacOS
Linux

Override Hierarchy

AController::CleanupPlayerState()

APlayerController::CleanupPlayerState()

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/GameFramework/PlayerController.h

Include

#include "GameFramework/PlayerController.h"

Source

/Engine/Source/Runtime/Engine/Private/PlayerController.cpp

Syntax

virtual void CleanupPlayerState()

Remarks

Called from Destroyed(). Cleans up PlayerState.

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