APlayerController::ClientAddTextureStreamingLoc

Adds a location to the texture streaming system for the specified duration.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/GameFramework/PlayerController.h

Include

#include "GameFramework/PlayerController.h"

Syntax

void ClientAddTextureStreamingLoc
(
    FVector InLoc,
    float Duration,
    bool bOverrideLocation
)

Remarks

Adds a location to the texture streaming system for the specified duration.

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