APlayerController::ClientForceGarbageCollection

Forces GC at the end of the tick on the client

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/GameFramework/PlayerController.h

Include

#include "GameFramework/PlayerController.h"

Syntax

void ClientForceGarbageCollection()

Remarks

Forces GC at the end of the tick on the client

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss