APlayerController::ClientPlayCameraShakeFromSource

Backwards compatible method, for C++ code

Windows
MacOS
Linux

Deprecated

  • Please use ClientStartCameraShakeFromSource

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/GameFramework/PlayerController.h

Include

#include "GameFramework/PlayerController.h"

Syntax

void ClientPlayCameraShakeFromSource
(
    TSubclassOf< class UCameraShakeBase > Shake,
    class UCameraShakeSourceComponent * SourceComponent
)

Remarks

Backwards compatible method, for C++ code

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss