Deprecated
Please use ClientStartCameraShakeFromSource
Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/GameFramework/PlayerController.h |
Include |
#include "GameFramework/PlayerController.h" |
void ClientPlayCameraShakeFromSource
(
TSubclassOf< class UCameraShakeBase > Shake,
class UCameraShakeSourceComponent * SourceComponent
)
Backwards compatible method, for C++ code