APlayerController::ClientPlayCameraShake

Backwards compatible method, for C++ code

Windows
MacOS
Linux

Deprecated

  • Please use ClientStartCameraShake

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/GameFramework/PlayerController.h

Include

#include "GameFramework/PlayerController.h"

Syntax

void ClientPlayCameraShake
(
    TSubclassOf< class UCameraShakeBase > Shake,
    float Scale,
    ECameraShakePlaySpace PlaySpace,
    FRotator UserPlaySpaceRot
)

Remarks

Backwards compatible method, for C++ code

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