Deprecated
Please use ClientStartCameraShake
Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/GameFramework/PlayerController.h |
Include |
#include "GameFramework/PlayerController.h" |
void ClientPlayCameraShake
(
TSubclassOf< class UCameraShakeBase > Shake,
float Scale,
ECameraShakePlaySpace PlaySpace,
FRotator UserPlaySpaceRot
)
Backwards compatible method, for C++ code