Deprecated
Use version that specifies parameters using a struct instead of a list of parameters
Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/GameFramework/PlayerController.h |
Include |
#include "GameFramework/PlayerController.h" |
void ClientPlayForceFeedback
(
class UForceFeedbackEffect * ForceFeedbackEffect,
bool bLooping,
bool bIgnoreTimeDilation,
FName Tag
)