Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/GameFramework/PlayerController.h |
Include |
#include "GameFramework/PlayerController.h" |
Asynchronously loads the given level in preparation for a streaming map transition. the server sends one function per level name since dynamic arrays can't be replicated
Parameter |
Description |
---|---|
LevelNames |
the names of the level packages to load. LevelNames[0] will be the new persistent (primary) level |
bFirst |
whether this is the first item in the list (so clear the list first) |
bLast |
whether this is the last item in the list (so start preparing the change after receiving it) |