APlayerController::ClientRetryClientRestart

Assign Pawn to player, but avoid calling ClientRestart if we have already accepted this pawn

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/GameFramework/PlayerController.h

Include

#include "GameFramework/PlayerController.h"

Syntax

void ClientRetryClientRestart
(
    class APawn * NewPawn
)

Remarks

Assign Pawn to player, but avoid calling ClientRestart if we have already accepted this pawn

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