APlayerController::ClientRetryClientRestart
Assign Pawn to player, but avoid calling ClientRestart if we have already accepted this pawn
Module
|
Engine
|
Header
|
/Engine/Source/Runtime/Engine/Classes/GameFramework/PlayerController.h
|
Include
|
#include "GameFramework/PlayerController.h"
|
void ClientRetryClientRestart
(
class APawn * NewPawn
)
Assign Pawn to player, but avoid calling ClientRestart if we have already accepted this pawn
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