Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/GameFramework/PlayerController.h |
Include |
#include "GameFramework/PlayerController.h" |
Tell client to fade camera bEnableFading - true if we should apply FadeColor/FadeAmount to the screen FadeColor - Color to fade to FadeAlpha - Contains the start fade (X) and end fade (Y) values to apply. A start fade of less than 0 will use the screen's current fade value FadeTime - length of time for fade to occur over bFadeAudio - true to apply fading of audio alongside the video
Parameter |
Description |
---|---|
bHoldWhenFinished |
True for fade to hold at the ToAlpha until fade is disabled |