APlayerController::ClientSetSpectatorWaiting
Indicate that the Spectator is waiting to join/respawn.
Module
|
Engine
|
Header
|
/Engine/Source/Runtime/Engine/Classes/GameFramework/PlayerController.h
|
Include
|
#include "GameFramework/PlayerController.h"
|
void ClientSetSpectatorWaiting
(
bool bWaiting
)
Indicate that the Spectator is waiting to join/respawn.
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