APlayerController::ClientTeamMessage

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References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/GameFramework/PlayerController.h

Include

#include "GameFramework/PlayerController.h"

Syntax

void ClientTeamMessage
(
    class APlayerState * SenderPlayerState,
    const FString & S,
    FName Type,
    float MsgLifeTime
)

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