APlayerController::ClientTravelInternal

Internal clientside implementation of ClientTravel - use ClientTravel to call this

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/GameFramework/PlayerController.h

Include

#include "GameFramework/PlayerController.h"

Syntax

void ClientTravelInternal
(
    const FString & URL,
    enum ETravelType TravelType,
    bool bSeamless,
    FGuid MapPackageGuid
)

Remarks

Internal clientside implementation of ClientTravel - use ClientTravel to call this

Parameters

Parameter

Description

URL

A string containing the mapname (or IP address) to travel to, along with option key/value pairs

TravelType

specifies whether the client should append URL options used in previous travels; if true is specified for the bSeamlesss parameter, this value must be TRAVEL_Relative.

bSeamless

Indicates whether to use seamless travel (requires TravelType of TRAVEL_Relative)

MapPackageGuid

The GUID of the map package to travel to - this is used to find the file when it has been autodownloaded, so it is only needed for clients

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