APlayerController::ClientUpdateLevelStreamingStatus

Replicated Update streaming status

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/GameFramework/PlayerController.h

Include

#include "GameFramework/PlayerController.h"

Syntax

void ClientUpdateLevelStreamingStatus
(
    FName PackageName,
    bool bNewShouldBeLoaded,
    bool bNewShouldBeVisible,
    bool bNewShouldBlockOnLoad,
    int32 LODIndex
)

Remarks

Replicated Update streaming status

Parameters

Parameter

Description

PackageName

Name of the level package name used for loading.

bNewShouldBeLoaded

Whether the level should be loaded

bNewShouldBeVisible

Whether the level should be visible if it is loaded

bNewShouldBlockOnLoad

Whether we want to force a blocking load

LODIndex

Current LOD index for a streaming level

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