Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/GameFramework/PlayerController.h |
Include |
#include "GameFramework/PlayerController.h" |
Replicated Update streaming status
Parameter |
Description |
---|---|
PackageName |
Name of the level package name used for loading. |
bNewShouldBeLoaded |
Whether the level should be loaded |
bNewShouldBeVisible |
Whether the level should be visible if it is loaded |
bNewShouldBlockOnLoad |
Whether we want to force a blocking load |
LODIndex |
Current LOD index for a streaming level |