APlayerController::ClientUpdateMultipleLevelsStreamingStatus

Replicated Update streaming status.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/GameFramework/PlayerController.h

Include

#include "GameFramework/PlayerController.h"

Syntax

void ClientUpdateMultipleLevelsStreamingStatus
(
    const TArray< FUpdateLevelStreamingLevelStatus > & LevelStatuses
)

Remarks

Replicated Update streaming status. This version allows for the streaming state of many levels to be sent in a single RPC.

Parameters

Parameter

Description

LevelStatuses

The list of levels the client should have either streamed in or not, depending on state.

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