APlayerController::ClientVoiceHandshakeComplete

Tells the client that the server has all the information it needs and that it is ok to start sending voice packets.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/GameFramework/PlayerController.h

Include

#include "GameFramework/PlayerController.h"

Syntax

virtual void ClientVoiceHandshakeComplete()

Remarks

Tells the client that the server has all the information it needs and that it is ok to start sending voice packets. The server will already send voice packets when this function is called, since it is set server side and then forwarded

This is done as an RPC instead of variable replication because ordering matters

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