APlayerController::DelayedPrepareMapChange

Used to wait until a map change can be prepared when one was already in progress

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/GameFramework/PlayerController.h

Include

#include "GameFramework/PlayerController.h"

Source

/Engine/Source/Runtime/Engine/Private/PlayerController.cpp

Syntax

virtual void DelayedPrepareMapChange()

Remarks

Used to wait until a map change can be prepared when one was already in progress

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