APlayerController::DeprojectScreenPositionToWorld

Convert 2D screen position to World Space 3D position and direction.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/GameFramework/PlayerController.h

Include

#include "GameFramework/PlayerController.h"

Source

/Engine/Source/Runtime/Engine/Private/PlayerController.cpp

Syntax

bool DeprojectScreenPositionToWorld
(
    float ScreenX,
    float ScreenY,
    FVector & WorldLocation,
    FVector & WorldDirection
) const

Remarks

Convert 2D screen position to World Space 3D position and direction. Returns false if unable to determine value.

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