| AActor::DisableInput()
|
Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/GameFramework/PlayerController.h |
Include |
#include "GameFramework/PlayerController.h" |
Source |
/Engine/Source/Runtime/Engine/Private/PlayerController.cpp |
virtual void DisableInput
(
class APlayerController * PlayerController
)
Removes this actor from the stack of input being handled by a PlayerController.
Parameter |
Description |
---|---|
PlayerController |
The PlayerController whose input events we no longer want to receive. If null, this actor will stop receiving input from all PlayerControllers. |