APlayerController::ForceSingleNetUpdateFor
Forces a full replication check of the specified Actor on only the client that owns this PlayerController this function has no effect if this PC is not a remote client or if the Actor is not relevant to that client
Module
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Engine
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Header
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/Engine/Source/Runtime/Engine/Classes/GameFramework/PlayerController.h
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Include
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#include "GameFramework/PlayerController.h"
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void ForceSingleNetUpdateFor
(
class AActor * Target
)
Forces a full replication check of the specified Actor on only the client that owns this PlayerController this function has no effect if this PC is not a remote client or if the Actor is not relevant to that client
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