APlayerController::GameplayMutePlayer

Mutes a remote player on the server and then tells the client to mute

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/GameFramework/PlayerController.h

Include

#include "GameFramework/PlayerController.h"

Source

/Engine/Source/Runtime/Engine/Private/PlayerController.cpp

Syntax

void GameplayMutePlayer
(
    const FUniqueNetIdRepl & PlayerNetId
)

Remarks

Mutes a remote player on the server and then tells the client to mute

Parameters

Parameter

Description

PlayerNetId

the remote player to mute

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