Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/GameFramework/PlayerController.h |
Include |
#include "GameFramework/PlayerController.h" |
Source |
/Engine/Source/Runtime/Engine/Private/PlayerController.cpp |
void GameplayMutePlayer
(
const FUniqueNetIdRepl & PlayerNetId
)
Mutes a remote player on the server and then tells the client to mute
Parameter |
Description |
---|---|
PlayerNetId |
the remote player to mute |