APlayerController::GetHUD

Gets the HUD currently being used by this player controller

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/GameFramework/PlayerController.h

Include

#include "GameFramework/PlayerController.h"

Syntax

AHUD * GetHUD() const

Remarks

Gets the HUD currently being used by this player controller

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