Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/GameFramework/PlayerController.h |
Include |
#include "GameFramework/PlayerController.h" |
Source |
/Engine/Source/Runtime/Engine/Private/PlayerController.cpp |
bool GetHitResultAtScreenPosition
(
const FVector2D ScreenPosition,
const ETraceTypeQuery TraceChannel,
bool bTraceComplex,
FHitResult & HitResult
) const
Returns hit results from doing a collision query at a certain location on the screen