Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/GameFramework/PlayerController.h |
Include |
#include "GameFramework/PlayerController.h" |
Source |
/Engine/Source/Runtime/Engine/Private/PlayerController.cpp |
bool GetHitResultUnderFingerForObjects
(
ETouchIndex::Type FingerIndex,
const TArray< TEnumAsByte< EObjectTypeQuery > > & ObjectTypes,
bool bTraceComplex,
FHitResult & HitResult
) const
Performs a collision query under the finger, looking for object types