APlayerController::GetInputMouseDelta

Retrieves how far the mouse moved this frame.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/GameFramework/PlayerController.h

Include

#include "GameFramework/PlayerController.h"

Source

/Engine/Source/Runtime/Engine/Private/PlayerController.cpp

Syntax

void GetInputMouseDelta
(
    float & DeltaX,
    float & DeltaY
) const

Remarks

Retrieves how far the mouse moved this frame.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss