| AActor::GetNetOwner()
|
Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/GameFramework/PlayerController.h |
Include |
#include "GameFramework/PlayerController.h" |
Source |
/Engine/Source/Runtime/Engine/Private/PlayerController.cpp |
virtual const AActor * GetNetOwner() const
Return the actor responsible for replication, if any. Typically the player controller