APlayerController::GetSpawnLocation

Get the location used when initially created, or when changing states when there is no pawn or spectator.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/GameFramework/PlayerController.h

Include

#include "GameFramework/PlayerController.h"

Syntax

FVector GetSpawnLocation() const

Remarks

Get the location used when initially created, or when changing states when there is no pawn or spectator.

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