APlayerController::HasClientLoadedCurrentWorld

Returns whether the client has completely loaded the server's current world (valid on server only)

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/GameFramework/PlayerController.h

Include

#include "GameFramework/PlayerController.h"

Syntax

bool HasClientLoadedCurrentWorld()

Remarks

Returns whether the client has completely loaded the server's current world (valid on server only)

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