APlayerController::IsFrozen

Returns true if input should be frozen (whether UnFreeze timer is active)

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/GameFramework/PlayerController.h

Include

#include "GameFramework/PlayerController.h"

Source

/Engine/Source/Runtime/Engine/Private/PlayerController.cpp

Syntax

virtual bool IsFrozen()

Remarks

Returns true if input should be frozen (whether UnFreeze timer is active)

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