APlayerController::NotifyServerReceivedClientData

Notify the server that client data was received on the Pawn.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/GameFramework/PlayerController.h

Include

#include "GameFramework/PlayerController.h"

Source

/Engine/Source/Runtime/Engine/Private/PlayerController.cpp

Syntax

virtual bool NotifyServerReceivedClientData
(
    APawn * InPawn,
    float TimeStamp
)

Remarks

Notify the server that client data was received on the Pawn.

Returns

true if InPawn is acknowledged on the server, false otherwise.

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