| AActor::OnActorChannelOpen()
|
Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/GameFramework/PlayerController.h |
Include |
#include "GameFramework/PlayerController.h" |
Source |
/Engine/Source/Runtime/Engine/Private/PlayerController.cpp |
virtual void OnActorChannelOpen
(
class FInBunch & InBunch,
class UNetConnection * Connection
)
Allows for a specific response from the actor when the actor channel is opened (client side)
Parameter |
Description |
---|---|
InBunch |
Bunch received at time of open |
Connection |
the connection associated with this actor |