APlayerController::OnActorChannelOpen

Allows for a specific response from the actor when the actor channel is opened (client side)

Windows
MacOS
Linux

Override Hierarchy

AActor::OnActorChannelOpen()

APlayerController::OnActorChannelOpen()

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/GameFramework/PlayerController.h

Include

#include "GameFramework/PlayerController.h"

Source

/Engine/Source/Runtime/Engine/Private/PlayerController.cpp

Syntax

virtual void OnActorChannelOpen
(
    class FInBunch & InBunch,
    class UNetConnection * Connection
)

Remarks

Allows for a specific response from the actor when the actor channel is opened (client side)

Parameters

Parameter

Description

InBunch

Bunch received at time of open

Connection

the connection associated with this actor

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