| AActor::OnNetCleanup()
|
Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/GameFramework/PlayerController.h |
Include |
#include "GameFramework/PlayerController.h" |
Source |
/Engine/Source/Runtime/Engine/Private/PlayerController.cpp |
virtual void OnNetCleanup
(
class UNetConnection * Connection
)
Handles cleaning up the associated Actor when killing the connection
Parameter |
Description |
---|---|
Connection |
the connection associated with this actor |