APlayerController::PostProcessWorldToScreen

After successful world to screen projection, allows custom post-processing of the resulting ScreenLocation.

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MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/GameFramework/PlayerController.h

Include

#include "GameFramework/PlayerController.h"

Source

/Engine/Source/Runtime/Engine/Private/PlayerController.cpp

Syntax

virtual bool PostProcessWorldToScreen
(
    FVector WorldLocation,
    FVector2D & ScreenLocation,
    bool bPlayerViewportRelative
) const

Remarks

After successful world to screen projection, allows custom post-processing of the resulting ScreenLocation.

Returns

Whether projected location remains valid.

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