Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/GameFramework/PlayerController.h |
Include |
#include "GameFramework/PlayerController.h" |
Source |
/Engine/Source/Runtime/Engine/Private/PlayerController.cpp |
virtual void ReceivedGameModeClass
(
TSubclassOf< class AGameModeBase > GameModeClass
)
This function will be called to notify the player controller that the world has received its game class. In the case of a client we need to initialize the Input System here.
GameModeClass - The Class of the game that was replicated