APlayerController::SafeServerCheckClientPossession

Call ServerCheckClientPossession on the server, but only if the current pawn is not the acknowledged pawn (and throttled to avoid saturating the network).

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/GameFramework/PlayerController.h

Include

#include "GameFramework/PlayerController.h"

Source

/Engine/Source/Runtime/Engine/Private/PlayerController.cpp

Syntax

virtual void SafeServerCheckClientPossession()

Remarks

Call ServerCheckClientPossession on the server, but only if the current pawn is not the acknowledged pawn (and throttled to avoid saturating the network).

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