APlayerController::SeamlessTravelFrom

Called when seamless traveling and the specified PC is being replaced by this one copy over data that should persist (not called if PlayerController is the same for the from and to GameModes)

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/GameFramework/PlayerController.h

Include

#include "GameFramework/PlayerController.h"

Source

/Engine/Source/Runtime/Engine/Private/PlayerController.cpp

Syntax

virtual void SeamlessTravelFrom
(
    class APlayerController * OldPC
)

Remarks

Called when seamless traveling and the specified PC is being replaced by this one copy over data that should persist (not called if PlayerController is the same for the from and to GameModes)

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss