APlayerController::SendClientAdjustment

Called on server at end of tick, to let client Pawns handle updates from the server.

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References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/GameFramework/PlayerController.h

Include

#include "GameFramework/PlayerController.h"

Source

/Engine/Source/Runtime/Engine/Private/PlayerController.cpp

Syntax

virtual void SendClientAdjustment()

Remarks

Called on server at end of tick, to let client Pawns handle updates from the server. Done this way to avoid ever sending more than one ClientAdjustment per server tick.

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