Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/GameFramework/PlayerController.h |
Include |
#include "GameFramework/PlayerController.h" |
Source |
/Engine/Source/Runtime/Engine/Private/PlayerController.cpp |
virtual void SendClientAdjustment()
Called on server at end of tick, to let client Pawns handle updates from the server. Done this way to avoid ever sending more than one ClientAdjustment per server tick.