APlayerController::ServerCheckClientPossessionReliable

Reliable version of ServerCheckClientPossession to be used when there is no likely danger of spamming the network.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/GameFramework/PlayerController.h

Include

#include "GameFramework/PlayerController.h"

Syntax

void ServerCheckClientPossessionReliable()

Remarks

Reliable version of ServerCheckClientPossession to be used when there is no likely danger of spamming the network.

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