APlayerController::ServerNotifyLoadedWorld

Called to notify the server when the client has loaded a new world via seamless traveling

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/GameFramework/PlayerController.h

Include

#include "GameFramework/PlayerController.h"

Syntax

void ServerNotifyLoadedWorld
(
    FName WorldPackageName
)

Remarks

Called to notify the server when the client has loaded a new world via seamless traveling

Parameters

Parameter

Description

WorldPackageName

the name of the world package that was loaded

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