APlayerController::ServerSetSpectatorLocation

When spectating, updates spectator location/rotation and pings the server to make sure spectating should continue.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/GameFramework/PlayerController.h

Include

#include "GameFramework/PlayerController.h"

Syntax

void ServerSetSpectatorLocation
(
    FVector NewLoc,
    FRotator NewRot
)

Remarks

When spectating, updates spectator location/rotation and pings the server to make sure spectating should continue.

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