APlayerController::ServerUpdateCamera

- combine pitch/yaw into one int, maybe also send location compressed

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/GameFramework/PlayerController.h

Include

#include "GameFramework/PlayerController.h"

Syntax

void ServerUpdateCamera
(
    FVector_NetQuantize CamLoc,
    int32 CamPitchAndYaw
)

Remarks

If PlayerCamera.bUseClientSideCameraUpdates is set, client will replicate camera positions to the server.

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