APlayerController::ServerUpdateLevelVisibility

Windows
MacOS
Linux

Deprecated

  • Use ServerUpdateLevelVisibility that accepts a LevelVisibility struct.

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/GameFramework/PlayerController.h

Include

#include "GameFramework/PlayerController.h"

Syntax

void ServerUpdateLevelVisibility
(
    FName PackageName,
    bool bIsVisible
)

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