Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/GameFramework/PlayerController.h |
Include |
#include "GameFramework/PlayerController.h" |
Source |
/Engine/Source/Runtime/Engine/Private/PlayerController.cpp |
void SetControllingDirector
(
UInterpTrackInstDirector * NewControllingDirector,
bool bClientSimulatingViewTarget
)
Sets the Matinee director track instance that's currently possessing this player controller
Parameter |
Description |
---|---|
NewControllingDirector |
The director track instance that's now controlling this player controller (or nullptr for none) |
bClientSimulatingViewTarget |
True to allow clients to simulate their own camera cuts (ignored if NewControllingDirector is nullptr). |