Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/GameFramework/PlayerController.h |
Include |
#include "GameFramework/PlayerController.h" |
Source |
/Engine/Source/Runtime/Engine/Private/PlayerController.cpp |
virtual bool SetPause
(
bool bPause,
FCanUnpause CanUnpauseDelegate
)
Locally try to pause game (call serverpause to pause network game); returns success indicator. Calls GameModeBase's SetPause().
true if succeeded to pause