APlayerController::ShouldKeepCurrentPawnUponSpectating

Useful to spectate other pawn without un-possessing the current pawn

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/GameFramework/PlayerController.h

Include

#include "GameFramework/PlayerController.h"

Syntax

virtual bool ShouldKeepCurrentPawnUponSpectating() const

Remarks

Useful to spectate other pawn without un-possessing the current pawn

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss