APlayerController::ShouldPerformFullTickWhenPaused

Returns true if we fully tick when paused (and if our tick function is enabled when paused).

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/GameFramework/PlayerController.h

Include

#include "GameFramework/PlayerController.h"

Source

/Engine/Source/Runtime/Engine/Private/PlayerController.cpp

Syntax

bool ShouldPerformFullTickWhenPaused() const

Remarks

Returns true if we fully tick when paused (and if our tick function is enabled when paused).

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