Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/GameFramework/PlayerController.h |
Include |
#include "GameFramework/PlayerController.h" |
Called client-side to smoothly interpolate received TargetViewRotation (result is in BlendedTargetViewRotation)
Parameter |
Description |
---|---|
TargetPawn |
is the pawn which is the current ViewTarget |
DeltaSeconds |
is the time interval since the last smoothing update |