APlayerController::SmoothTargetViewRotation

Called client-side to smoothly interpolate received TargetViewRotation (result is in BlendedTargetViewRotation)

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MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/GameFramework/PlayerController.h

Include

#include "GameFramework/PlayerController.h"

Syntax

virtual void SmoothTargetViewRotation
(
    APawn * TargetPawn,
    float DeltaSeconds
)

Remarks

Called client-side to smoothly interpolate received TargetViewRotation (result is in BlendedTargetViewRotation)

Parameters

Parameter

Description

TargetPawn

is the pawn which is the current ViewTarget

DeltaSeconds

is the time interval since the last smoothing update

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