APlayerController::StartFire

Fire the player's currently selected weapon with the optional firemode.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/GameFramework/PlayerController.h

Include

#include "GameFramework/PlayerController.h"

Source

/Engine/Source/Runtime/Engine/Private/PlayerController.cpp

Syntax

virtual void StartFire
(
    uint8 FireModeNum
)

Remarks

Fire the player's currently selected weapon with the optional firemode.

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